Posted in EpicTable Blog on December 30, 2007 at 12:23 am
In my last post, I discussed combat trackers, particularly the GameMastery Combat Pad . In this post, I’ll look at combat tracking for virtual tabletops. I’m not going to be reviewing them, however. As the developer of EpicTable, a virtual tabletop to be released in 2008, there’s a conflict of interest inherent in any review I would do in the area of virtual tabletops. Instead, I’ll focus on the capabilities common to virtual tabletop combat trackers and will discuss the use of these tools in both online and face-to-face situations.
…continue reading Combat Trackers Part 2: Virtual Tabletops / Face-to-Face Games
Posted in EpicTable Blog on December 27, 2007 at 11:49 pm
Recently, I’ve been working on the combat tracking mechanisms for EpicTable, and I’ve been through something of a personal renaissance with respect to combat tracking in my own weekly face-to-face game. I’ve had the opportunity to think about and experiment with a few different mechanisms for tracking initiative in particular. (That’s “who goes first” for you non-d20 folk.)
…continue reading Less Painful Combat: Combat Trackers, Part 1
Posted in EpicTable Blog on December 21, 2007 at 2:00 am
What’s this about kegs and kettles? And why do I sound like I’m LARPing? First of all, let me assure you that there’s
nary a not going to be any more of that kind of talk in this blog. This blog, which I’m calling, “Knowledge, Roleplaying”, is going to be all about techniques and technologies for improving your game.
…continue reading Well Met at the Keg ‘n’ Kettle