Combat Trackers Part 2: Virtual Tabletops / Face-to-Face Games
December 30, 2007
In my last post, I discussed combat trackers, particularly the GameMastery Combat Pad . In this post, I’ll look at combat tracking for virtual tabletops. I’m not going to be reviewing them, however. As the developer of EpicTable, a virtual tabletop to be released in 2008, there’s a conflict of interest inherent in any review I would do in the area of virtual tabletops. Instead, I’ll focus on the capabilities common to virtual tabletop combat trackers and will discuss the use of these tools in both online and face-to-face situations.
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Less Painful Combat: Combat Trackers, Part 1
December 27, 2007
Recently, I’ve been working on the combat tracking mechanisms for EpicTable, and I’ve been through something of a personal renaissance with respect to combat tracking in my own weekly face-to-face game. I’ve had the opportunity to think about and experiment with a few different mechanisms for tracking initiative in particular. (That’s “who goes first” for you non-d20 folk.)
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Well Met at the Keg ‘n’ Kettle
December 21, 2007
What’s this about kegs and kettles? And why do I sound like I’m LARPing? First of all, let me assure you that there’s nary a not going to be any more of that kind of talk in this blog. This blog, which I’m calling, “Knowledge, Roleplaying”, is going to be all about techniques and technologies for improving your game.