Dice and Dogs in the Vineyard
November 30, 2008
Last time, I discussed EpicTable’s support for game pieces on a tabletop surface. This post is similar in that it too involves moving objects around on the tabletop—only this time, the objects are dice. Dogs in the Vineyard is a prime example of a game that involves doing more with dice than just rolling them. Lets look at how EpicTable supports this functionality. Read more
Supernatural is not X-Files 90210
November 29, 2008
I’ll admit to not giving Supernatural, the TV series a fair shot. I watched a couple episodes when it first came out, and whether it hadn’t hit its stride or I just wasn’t in the right mood, it fell flat with me. I was reminded of the “monster hunter” X-Files episodes that weren’t connected to larger story arc. Combine that with the fact the show was on the teen-oriented CW (or maybe WB back then) network and a little meanness, and you get “X-Files 90210”. And I wrote it off as just that. But I was wrong. Read more
Virtual Tabletop Game Pieces
November 17, 2008
I’ve been talking about dice an awful lot lately, so here’s something a little different. Recently, I’ve been playing Primetime Adventures and reading a lot of other Indie games, and these games have an interesting set of needs. Often, instead of maps, the players need to be able to move game pieces around on a surface. For instance, Primetime Adventures has fanmail tokens, Universalis and Don’t Rest Your Head use coins, and so on. Read more
Are We There Yet?
November 6, 2008
When I first launched the EpicTable site, I forecast a release in 2008. Until recently, remnants of that forecast remained on the site. Those of you following the development of EpicTable closely will have concluded that I’m not likely to release in 2008, with less than two months to go and no beta out yet. However, for those more casual observers, I decided I’d better actually announce it.
I’m still very engaged in EpicTable and working hard towards a release, but it’s not going to happen this year. While I’m eager to get EpicTable into your hands, I’m not so eager as to let it go before it’s ready. Read more



