Managing Game Elements: Revisited
October 17, 2009
Last time, I showed you a mockup of a UI for managing in-game resources. Since then, I’ve been working on an implementation of that mockup, and I’d like to get your feedback on a couple screenshots. Read more
Managing Game Elements
October 4, 2009
EpicTable makes it very easy to introduce images, characters, etc., in an ad-hoc way. But sometimes, you do have something prepared, or you come back to a saved session. Now, your need shifts from easily introducing new game elements to being able to manage the ones you have.
The image at the left shows a couple mockups of what I’m currently working on. These are example trees of EpicTable resources, and as you can see, my core assumption is that different games—different GMs, even—require different organization of resources. Read more

