The “I Didn’t Catch Your Name” Protocol

March 20, 2010

Last time, I talked about rejoining EpicTable sessions. The idea behind rejoining was that participants could come and go, and when they did, they’d announce themselves so that the game state could be automatically resynchronized. But what if you miss the rejoin message for some reason? Read more

The Rejoin Protocol

March 10, 2010

Last time I was talking about auto-save. That’s the process through which EpicTable keeps track of the game elements each user introduces. The game organizer has ownership of more elements than the other participants. He has the game itself, which holds references to all the high-level elements like tabletops, maps, etc., and normally, he’ll own most of those elements. Other participants will fetch them on an as-needed basis.
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