Posted in EpicTable Development on August 29, 2010 at 2:48 am
Sometimes, on a project of this scope, done entirely in spare time, the little things matter more than you’d expect. In alpha-7 (yes, I’ve subjected my gaming group to 7 builds of EpicTable), the setup failed to install some resources. Technically, all the previous setups failed to do that, but since everyone had been just auto-updating since before there was a setup, no one noticed. In fixing that, I couldn’t help but be absurdly pleased with EpicTable’s new logo, sitting there, looking at home next to all my other apps–looking better than some that didn’t have the hi-res icons used by Windows 7.
There was a similar moment when I was installing and Windows presented its less scary setup warning–blue border instead of yellow, and “publisher verified as Realityforge” instead of “unknown publisher”. Signing the setup and other binaries lets Windows ask you if you care if Realityforge installs software, as opposed to that shady-looking ne’er-do-well, “unknown publisher”.
Posted in EpicTable Blog on August 17, 2010 at 11:03 pm
There’s nothing like giving a couple hundred demos to help you refine your message.
Exhibiting at Gen Con was very instructive. Over and over, for four days straight, I got to ask people what games they were playing and talk to them about how EpicTable could help them do that online or face-to-face.
Over the last couple years, my understanding of EpicTable and online RPG gaming has deepened and evolved. The core of the message remains the same however: ease of use, game system neutral, and gaming group friendly. …continue reading Refining the Message (Promises, Promises)
Posted in EpicTable Blog on August 12, 2010 at 7:32 am
For those who couldn’t make it to Gen Con or didn’t have time for a demo: don’t worry—I haven’t forgotten you. I’m posting the videos that were playing in a loop on the big screen at the front of the booth. Sit back, pretend you’re walking around the exhibit hall, and take a look.
These are all very short, meant for people walking by, not sitting at their computers. They also have no sound, since you wouldn’t hear it well in the aisles of the exhibit hall anyway. I’ll likely record something with more depth and some audio later, but for now, I didn’t want you guys feeling left out.
For your one-stop-shopping convenience, I’ve also included links to the previous dice roller videos, portions of which were used at Gen Con.
Posted in EpicTable Blog on August 11, 2010 at 1:02 am
Thanks to everyone who stopped by the EpicTable booth for a demo. It was great fun showing EpicTable to all of you, fielding questions, and seeing your enthusiasm for the product. Jeremy and I were steadily busy through the whole con, and for that I’m very grateful. It also had the side benefit of not giving me any time to go off and spend all my money! I really enjoyed hearing about what you’re playing and how you’re interested in using a virtual tabletop. Special thanks to all the folks who dragged back or called in friends or spouses or significant others for a second look.
This was my first time as an exhibitor at Gen Con, and the first time I’ve demoed EpicTable face-to-face rather than online. Thanks for a great experience!
Posted in EpicTable Blog on August 7, 2010 at 12:04 am
Another great day at GenCon. Even more people than yesterday. Grueling but exciting. The demos are almost non-stop, and we’ve had several people come back, dragging their friends in-tow for a look. The new banner and 42″ screen playing screen casts are doing a good job of pulling people in, and then Jeremy and I grab them for demos. So many people have been, not just positive, but enthusiastic and excited. It’s an awesome experience to talk non-stop to people about what problems they’re trying to solve and how EpicTable can help them.
In case you can’t tell, this is kind of a big deal to me—my first time exhibiting at GenCon. It was a big deal just to attend GenCon as high school kid, back in the 80s, when my friends and I road-tripped to GenCon in Wisconsin. If someone had told that kid that he’d be exhibiting at GenCon to an excited bunch of gamers, he would have been blown away. And to be honest, the same is true of present-day me.
One really good thing that’s come from all this is that demoing to this many people has really validated the feature set. I’m convinced the feature set is right and sufficient for a release.
Posted in EpicTable Blog on August 5, 2010 at 7:51 pm
It was a fantastic first day at GenCon! We setup for about 7 hours yesterday, and I was really hoping not to spend the whole day waiting for someone, anyone, to come by. I got my wish—we were really busy the whole day. (“We” is Jeremy Shimanek, from this forum, and myself.) There was a nice steady stream of people, and they seemed to be interested and enthusiastic, which was great. Unlike last year, though, I didn’t really have any time to just shop for gamer stuff. I was probably out of the booth a total of 15 minutes—and that was on a mission to visit some IPR folks and arrange an interview with the folks from Neoncon. They’re streaming video from GenCon and will be stopping by the booth at around 1:30 tomorrow.
You can follow EpicTable at GenCon 2010 via my Twitter feed: http://twitter.com/JohnLammers.