Beta 11 Slated for Saturday
August 20, 2011
For those of you in the beta, especially those who saw beta-11 at Gen Con and have been wondering where all the extra stuff went, here’s the beta 11 update: I have a release candidate of beta-11, which means I don’t intend to add any more features or fixes before releasing it. It’s been through testing on my dev machine and looks pretty solid. From here, I do a build on my “Official Build Machine” and verify that the installer works and that the updater works. I’ll then collect the list of changes for the “what’s new” page and upload the installer and turn on the updater. All that should happen Saturday.
What’s in beta-11? I’ll go into that in detail, including recording a screencast or two, but for tonight, lets leave it at:
- Fixes for some of the bug reports that have come in lately.
- Ad-hoc drawing (draw on the background of a map or tabletop, just like you would on your battlemat)
- A much-enhanced text object for maps/tabletops. You can set font, color, size, border, and fill.
- It accepts and records license keys, so those who took advantage of the pre-release deal at Gen Con have something to do with the license key they got!
Watch for more later tonight/today. Also, don’t forget that the first in a new series of demos starts tonight at 10PM. Hope to see some of you there!
EpicTable Demo – Saturday 10PM EST (GMT-4)
August 20, 2011
Missed us at Gen Con? Now’s your chance. Saturday at 10PM EST (GMT-4), I’ll be running the first of a series of EpicTable demos.
You can signup for Saturdays session, or if that doesn’t work for you, feel free to request a different day/time in this other thread. I can’t guarantee that I can accommodate every requested day/time, but if you give me some candidate time slots, I’ll do my best.
Gen Con 2011 Report
August 10, 2011
Hi everyone,
Brennen, Jeremy and I are back from Gen Con, and I’m hard at work on getting EpicTable beta 11 out the door. Beta 11 is what we demoed at Gen Con, and I’m pretty excited about a couple of the new features we were able to get in:
- ad-hoc drawing tools, allowing you to draw freehand on your map or tabletop
- lots of options for customizing your “plain” (until now) text objects on the tabletop
Look for details in the next couple days.
Here’s another exciting piece of news. We sold pre-orders at Gen Con! The beta has reached a point where it’s stable enough for our weekly game, so while it probably has about 3-6 months of beta left, I felt like EpicTable was finally ready for some limited, pre-release sales. So, we were offering special pre-release pricing on EpicTable demo at our booth. Don’t worry forum folks–I wouldn’t sell to convention goers without giving you guys a similar opportunity to pick up EpicTable before its official release. (Details on that later.)
Look for some new faces on the forums. I let loose the 3rd wave of beta participants, and of course, the pre-order folks have access to the beta.
Finally, if you couldn’t make it to Gen Con, you’re not out in the cold. I’m going to get a virtual demo booth going, and we’ll run a set of demos. Whether you’re in the beta currently, or just curious, you’re welcome to visit the booth. I just have too coordinate with my three year old boss, who was at home with her Mom while I was at Gen Con….
Day 2 of Gen Con
August 5, 2011
It’s 2-something AM and the end of a long day at Gen Con. Actually, this is the earliest my day of EpicTable work has ended in the last two weeks….
The EpicTable Gen.Con booth is #2142. Stop by if you’re here!
We have three people working the booth this year, which helps. We’ve been pretty busy doing demos, which has been awesome. Lots of really positive feedback. I’m particularly happy that the things people like are the same things I think are important about EpicTable.

