This is a video tour of the main game screen for EpicTable 2. It’s still a work in progress, so there are missing features and the visual theme is a little bland. Unlike previous videos, I’m not trying to show features in this video. I’m more interested in showing you how the main elements of the application are laid out and solicit your feedback.
Before we get too far, let me apologize for the sound. It’s…not super. If this were a long-term video for the user guide or a how-to video, I’d re-record it with a different mic, but since this is just a snapshot in time, I hope you’ll overlook the poor sound quality in the interest of having it posted sooner and having me back at work on EpicTable itself rather than video editing.
This has been a hard video for me to put out, because I don’t want you folks to be underwhelmed, since unlike some of the others, this video isn’t showing flashy new features. On the other hand, it really does represent an important milestone. Here’s why. The other videos were closely focused on new features while I was exploring what was possible, but they weren’t integrated. There was no EpicTable 2 application. That’s not the case here. Everything you see in this video is in the app. So, skeletal as it is right now, it’s pretty real. There are a lot of moving parts to EpicTable, so having the skeleton assembled is a big deal. More than that, though (and here’s where I’ll geek out with you a bit), this whole thing is pure WPF. Most of EpicTable 1 predated WPF. It used a Microsoft .NET technology called WinForms, and while it was fine for building basic business apps, I had to make it do some unnatural things to produce EpicTable. Later, I re-wrote the map code in WPF, but to avoid a huge ripple I had to host the maps as WPF controls within WinForms. This led to some crazy complexity and occasionally hard-to-debug weirdness. Finally, WinForms just wasn’t good at handling new monitors with higher resolutions, so a few folks on new, fancy laptops hit things that I just couldn’t fix. Mostly, it was small stuff, but it led to a poorer experience than I wanted to provide. EpicTable 2 is all WPF–there’s no mixing of technologies. I’ve cut so much code and complexity out of it. I’m very happy with it from a technical standpoint, so while this is a skeleton, it’s the skeleton of a brand new creature that could eat the previous generation.
So in summary: don’t panic if your favorite feature isn’t shown here and don’t worry about color, etc. Do please tell me what you think about the new layout. Thanks, and stay tuned for more updates as I add more of the features to this skeleton.