Posted in EpicTable Development, Screenshots on April 27, 2011 at 11:45 pm
This is the second post in a series of annotated screenshots from an Old School Hack campaign I’m involved in. Brennen is the GM, Bryan and Brian, are the players. If you missed the first post in this series…um..well, that was the link, so I guess I’ll just get on with it.
Hand-Drawn Map and Tokens
Brennen drew a quick map and scanned it in. As much as I give Brennen a hard time about hassling me for ad-hoc drawing tools, he’s right—they’re necessary, and I want them too. I “drew” a river with blue stones in a session, which is something I don’t want to ever repeat. Over the Easter holiday, I prototyped some drawing support…. Ah, but until then…Brennen draws maps and scans them in. He then sets them as his background on a tabletop or a map. (There’s really no difference except a map can have a grid, and will be able to support vision later—actually supports it now, but it’s turned off in the beta thus far, because vision opens up a whole new can of worms.)
The tokens here are an accidental variety. We have a couple of square ones, which is the result of a couple of us setting the same image for portrait and token. (One of us should have known better. One of us wrote the code that creates a pog-style token from the portrait, if you don’t supply a token.) The wolf token is an example of EpicTable creating a token automatically from a portrait. The other small round token was a separate token image supplied by Brian for his character, and the red stones are game pieces that are in the EpicTable game piece gallery. Brennen’s using them here for enemy minions, rather than digging up images.