Posted in EpicTable Development on July 16, 2013 at 11:57 pm
EpicTable 1.1 is nearing the point where I’ll start letting people get their hands on it. I’ve been very reluctant to break anyone’s game night, so I’ve held on to this release, probably longer than I should have—certainly longer than I did with the beta releases. At this point, there are a few things that need to be put back together—changing technology on the tabletop/map area meant changing lots of little things, like how I handle right-clicks, how rich text is edited, etc.
With Gen Con right around the corner (mid-August), my goal is to get EpicTable 1.1 out there as the currently released version, and thereafter, start giving you guys some 1.2 and 2.0 preview content. If you’re at Gen Con this year, ask about the features we’re not selling yet. (We don’t typically demo features that aren’t in the shipping product, because we don’t want someone feeling like they got a bait-and-switch, but if you’re in-the-know and you want to see what’s still in the lab, let us know.) Once 1.1 is out and I’m back from Gen Con, I’ll do a better job of giving you previews of what’s coming up.
Speaking of what’s coming up:
EpicTable 1.1 is full of goodness. I’ve been working on it so long I sometimes forget how much there is to love about it. There are a few of new features, and a lot of what’s there just works better. EpicTable 1.1 will be a free upgrade.
EpicTable 1.2 will be the beginning of the long-awaited vision features. Several things about the technology shift in 1.1 will make (parts of) vision in 1.2 cleaner. I want to get this one in the hands of some existing EpicTable customers and let you help me make it better before springing it on the world. I know several of you have been waiting. I’ll be sending out more details on this after Gen Con; i.e., probably in September. (EpicTable Box Set customers: here’s where your “VIP pass” will come into play–you’ll be the first to get your hands on some of the 1.1 and 2.0 features.) EpicTable 1.2 will be a free upgrade.
EpicTable 2.0: Lots of things are vying for priority. This is going to be a fun one. I’m going to try beta testing 2.0 features with some of you 1.x folks, and I’m going to try not to let vision consume me, so that there’s some 2.0 work going before too, too long.