EpicTable 2.0 In Development

Posted in Announcements, EpicTable Blog on December 31, 2016 at 1:02 am

If you’ve been watching EpicTable lately, you might be wondering… There’s been a flurry of dice roll work on 1.3, a new help site, a user guide started… I’m happy to report that I’m feverishly working on EpicTable 2.0. There’s some pretty significant stuff in it, including a lot of enhancements to the chat window that people have requested. The chat stuff is looking really good, and that’s why I took a moment to backport some of the improvements to the dice roll grammar to 1.3.6.

You know what else uses dice rolls? Mini-sheets. These are small, flexible sheets with key stats and rolls. I previewed mini-sheets awhile back, and they’re definitely going to be there.

Also, there are some improvements to how game objects and other resources are managed that I’ve wanted to do for a long time. I won’t hold up 2.0 long enough to do everything I’d like to do, but I think that at least these three things are must-haves for the new EpicTable.

Licensing, Backward Compatibility, and Other Stuff Not to Be Afraid Of

Licensing

In appreciation for your support and encouragement over the years–or over the hours, for some of you 😉 I’m making EpicTable 2.0 a free upgrade. The licensing model will be the same “kitchen table licensing” that EpicTable 1.x uses. That is, no subscription, no need for player licenses. It’s your table. Play your game.

Backward Compatibility

I’m going to do my best to make sure EpicTable 2.0 loads all existing 1.x games. If it doesn’t, I’ll consider it a bug and work to help you. You won’t necessarily be able to take the same game back to 1.x after you’ve loaded it into 2.0. (As of this writing, I do that all the time during development, but it seems like the kind of thing that’s going to bite me someday.) The other thing I know you won’t be able to do is have a mix–some people on 1.x and some people on 2.0 in the same game.

The Road Ahead

As usual. I’m not forecasting a date. I hope to be leaking some previews soon, though. And yeah, there’s going to be a beta. Details to follow.

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