Refining the Message (Promises, Promises)

Posted in EpicTable Blog on August 17, 2010 at 11:03 pm

There’s nothing like giving a couple hundred demos to help you refine your message.

Exhibiting at Gen Con was very instructive. Over and over, for four days straight, I got to ask people what games they were playing and talk to them about how EpicTable could help them do that online or face-to-face.

Over the last couple years, my understanding of EpicTable and online RPG gaming has deepened and evolved. The core of the message remains the same however: ease of use, game system neutral, and gaming group friendly.

In the course of developing EpicTable, and in talking to you folks here at the forum, I’ve learned more about what I mean when I say those things. And I have to thank all of you, because without the last couple years on this forum, I wouldn’t have been able to articulate it very clearly at Gen Con.

Now, looking at this site, it strikes me that it doesn’t articulate the message especially well. It’s sort of there, between the lines, if you read the blog posts and forums, but it’s not as clear as it should be. I owe you folks who have helped to refine the vision of EpicTable a better site. No, I’m not going to delay the beta for it, but I am going to give you the same, better-articulated explanation of EpicTable that the people visiting the booth at Gen Con got.

This will probably take the form of a much more detailed feature list and a “values list”—my explanation of what I value, what I’ve chosen to concentrate on for EpicTable, and how that manifests in the feature set.

Finally, I’ll give you a video of the same demo that people at the show got to see—not the short, silent demos, recorded at 3am the night before the show for the people walking by the booth; but an informal narrated demo, where I’ll attempt to capture the same vibe of the in-person demos at the EpicTable booth.

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