EpicTable 1.3.7 Fixes Invitation Problem

Posted in Announcements on May 1, 2017 at 1:52 am

Hey folks,
Something changed with respect to the networking layer EpicTable relies on–either due to a Windows update or a change at my hosting provider. I’ve released a new version that changes the interaction with the invitation service to adapt to this. You can download 1.3.7 now.

Check it out. It should solve your invitation problem.

While I was releasing a new version, I picked up a one-line change that solves an issue with the background of one of the panels not changing when you change themes.

This is, of course, a free upgrade, and as always, you can just run the setup program to install over your existing EpicTable installation. All your existing games will work as-is with this update.

Sorry for the disruption of service, and thank you to the people who reported it so I could get this fixed.
— John


EpicTable 1.3.6.2 Patch Released

Posted in Announcements on January 4, 2017 at 12:48 am

EpicTable 1.3.6.2

EpicTable 1.3.6.2 is now available. It’s a quick fix for a mistake I introduced in 1.3.6 (originally released on 12/21 as 1.3.6.1). It addresses one thing and one thing only: an error in loading “count successes” dice rolls into the dice roll editor. If you don’t use this kind of dice roll, there’s no need for you to upgrade. (And in that case, let’s just forget we had this little conversation.) If you’ve not already upgraded to 1.3.6, go ahead. There are other worthwhile things there. As always, it’s a free upgrade, and as always, it’s completely backwards compatible. Just download it and run the installer.

— John


EpicTable 2.0 In Development

Posted in Announcements, EpicTable Blog on December 31, 2016 at 1:02 am

If you’ve been watching EpicTable lately, you might be wondering… There’s been a flurry of dice roll work on 1.3, a new help site, a user guide started… I’m happy to report that I’m feverishly working on EpicTable 2.0. There’s some pretty significant stuff in it, including a lot of enhancements to the chat window that people have requested. The chat stuff is looking really good, and that’s why I took a moment to backport some of the improvements to the dice roll grammar to 1.3.6.

You know what else uses dice rolls? Mini-sheets. These are small, flexible sheets with key stats and rolls. I previewed mini-sheets awhile back, and they’re definitely going to be there.

Also, there are some improvements to how game objects and other resources are managed that I’ve wanted to do for a long time. I won’t hold up 2.0 long enough to do everything I’d like to do, but I think that at least these three things are must-haves for the new EpicTable.

Licensing, Backward Compatibility, and Other Stuff Not to Be Afraid Of

Licensing

In appreciation for your support and encouragement over the years–or over the hours, for some of you 😉 I’m making EpicTable 2.0 a free upgrade. The licensing model will be the same “kitchen table licensing” that EpicTable 1.x uses. That is, no subscription, no need for player licenses. It’s your table. Play your game.

Backward Compatibility

I’m going to do my best to make sure EpicTable 2.0 loads all existing 1.x games. If it doesn’t, I’ll consider it a bug and work to help you. You won’t necessarily be able to take the same game back to 1.x after you’ve loaded it into 2.0. (As of this writing, I do that all the time during development, but it seems like the kind of thing that’s going to bite me someday.) The other thing I know you won’t be able to do is have a mix–some people on 1.x and some people on 2.0 in the same game.

The Road Ahead

As usual. I’m not forecasting a date. I hope to be leaking some previews soon, though. And yeah, there’s going to be a beta. Details to follow.


Introducing the EpicTable User Guide

Posted in Announcements, EpicTable Blog on December 28, 2016 at 12:29 am

My goal has always been for EpicTable to be easy enough to use that you don’t need a user guide. That said, perfection is an elusive thing and sometimes there’s a bit of functionality that’s not as obvious as I’d like or someone has a question about how to do something and having something written down would save their having to ask (or not asking and being frustrated).

So, with that preamble, let me introduce the EpicTable User Guide. It’s on the newly refreshed EpicTable Help site. It’s just starting out, but I’m adding to it bit-by-bit, and as I write new features, I’m adding draft documents that I can turn on as they’re released. You guys have been getting by with videos and exploration for too long. The User’s Guide is going to happen.

One thing that’s slowing me down a little… EpicTable 2.0. That’s right, there’s going to be a 2.0, and it’s going to change things a bit. So, if I’m light on screen shots or documentation is lagging in some areas, it could be that there’s some 2.0 documentation cued up. I’ll start leaking info about 2.0 soon.


EpicTable 1.3.6 Released

Posted in Announcements on December 21, 2016 at 4:16 am

EpicTable 1.3.6

EpicTable 1.3.6 is now available. As always, it’s a free upgrade, and as always, it’s completely backwards compatible. Just download it and run the installer.

What’s in 1.3.6?

  • A fix for an issue a user reported that left a player unable to control his own character.
  • Bugfixes for certain scenarios in the dice roller–fairly subtle stuff like exploding dice paired with dropping the lowest N dice, exploding paired with success counting in certain scenarios, that sort of thing.
  • An expanded grammar for entering dice rolls from the chat window. You can find the EpicTable dice roll grammar documented through numerous examples on the new EpicTable Help site.

Check it out and let me know what you think!

— John


EpicTable 1.3.5 Released

Posted in Announcements on September 15, 2016 at 11:20 pm

EpicTable 1.3.5 is available now via http://www.epictable.com/download.

Based on feedback from a new customer, I’ve addressed a couple issues with sharing/unsharing maps and tabletops and the interaction of that with the two ways of opening a map or tabletop: “Open (Shared)” and “Open (Private)”

Fixes

Inconsistencies in Sharing / Unsharing Maps and Tabletops
Ensures that when you open a map or tabletop as Shared, it will be shared with all participants. Likewise, if you open the map or tabletop as Private, it will unshare it if necessary.

Compatibility

This release is a free update and is backward compatible with earlier versions of EpicTable. To install the patch, simply download the installer from http://www.epictable.com/download and run it. You can install it right over top of your existing installation.


EpicTable 1.3.3 Released

Posted in Announcements on May 1, 2015 at 9:52 am

EpicTable 1.3.3 is available now via http://www.epictable.com/download.

This release addresses the following two issues.

Issue with custom data folder reverting to the default
The feature that lets you specify the folder where EpicTable data is stored had an issue that caused it to keep getting reset to the default location. I’ve helped a few of you address this manually to get past the bug. If you’re one of these folks, there’s no need for you undo any of that. This update will just make sure that the right thing happens the next time.

Issue with permanently removing maps and tabletops from the game
Some of you reported that you were unable to remove maps and tabletops from the game via the right-click menu in the Maps and Tabletops gallery. You were doing it right. There was a problem that is fixed in this release.

This release is a free update and is backward compatible with earlier versions of EpicTable. To install the patch, simply download the installer from http://www.epictable.com/download and run it. You can install it right over top of your existing installation.


EpicTable 1.3.2 solves licensing issue

Posted in Announcements on February 12, 2015 at 4:07 am

EpicTable 1.3.2 is available now via http://www.epictable.com/download.
This release is targeted at a single issue. On some PCs, when the network card is disabled (or maybe when otherwise unavailable), the license check fails. The symptom is that EpicTable acts as if you’re unlicensed, even though your key validated successfully. This update solves that. It’s the only change in this release, so if you’re not having this issue, there’s no need for you to update.

This release was a little side-trek to address just this one problem, because one of you needed it for offline use as a convention. I have another update in progress with a lot more in it. Stay tuned.


EpicTable 1.3.1 Released

Posted in Announcements on October 6, 2014 at 12:04 am

EpicTable 1.3.1 (full version: 1.3.1.1) is available for download now. This is a free update for licensed EpicTable users.

This release has fixes for a few issues dealing with maps and a fix for a chat issue. Thank you to everyone who filed support tickets or used the error report dialog to send me reports, especially those who included their email address so I could follow up.

Read about exactly what’s changed at the What’s New? page and download the latest version of EpicTable from the download page.


Introducing EpicTable 1.3

Posted in Announcements on August 22, 2014 at 12:24 am

EpicTable 1.3 is available for download. This is a free upgrade for all licensed EpicTable users, and it’s completely backwards compatible with 1.2.

Those of you who visited us at Gen Con already got to see the new features in this release. (And for you guys who bought EpicTable at Gen Con, this release is slightly updated from the one you have, so you’ll want to update when you get a chance.)

You can simply install this version over top of your existing one. Or if you’re ultra-cautious, you can install it side-by-side with your existing EpicTable.

Go ahead and download the latest version of EpicTable while you read about the changes.

Free the Tabs!

The primary focus of this release was letting you move tabs. Reorder them—which was a longstanding request—and more importantly, undock them and allow them to be dragged to a secondary display. This feature lets you drag any map or tabletop to a secondary display, either for your own use or for the players’ use. Using this capability, you can put a map on a big screen TV or a projector.

Open Player View

Player View

Dragging tabs around is pretty cool, but Player View unlocks a key scenario—using fog of war and putting the player’s view on a big screen or projector while you sit behind your laptop screen with the GM view. Now, you can do just that.

Ribbon Reorganization

A secondary focus of this release was making map and tabletop tabs more useful and their associated menus less confusing. One thing that’s been a bit confusing is that maps and tabletops are basically the same thing, at some level. You can put things on them, move things around on them, fog of war and grids work on both of them, and so on. However, the ribbon separated them because I’ve always thought of maps and tabletops as distinct concepts. I still do, but having some options under “Maps” and some options under “Tabletops” was misleading and confusing, and hid a lot of power from you unless you were adventurous enough to try map options on tabletops and vice-versa. In this new version, the “Maps” and “Tabletops” ribbon pages are consolidated and actions and settings common to both are extracted into their own tabs.

1.3 - Maps and Tabletops tab

1.3 Actions and Properties tab

Wrap Up

There are a handful of bug fixes in 1.3 as well. For a full list of changes, check out the What’s New page.


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