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  #41  
Old September 17th, 2009, 07:10 PM
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I am glad that you are showing some love for SGs, I find the amount of VTTs that focus on simply 3/4e D&D rather annoying but I understand why they do it given the players keep spreading like a virus. Wow, that came across rather negative, no?
Many of the SG/indies have some unique die mechanics, so I certainly suggest a rather robust, but easily coded system. Looking really good thus far.
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  #42  
Old September 18th, 2009, 04:15 AM
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Quote:
Originally Posted by snikle View Post
...Many of the SG/indies have some unique die mechanics, so I certainly suggest a rather robust, but easily coded system. Looking really good thus far.
Thanks. I'm continuing to spend a lot of time thinking about dice. I have some interesting things on paper that I think will make it easier to build up complex mechanics than in my last demo. When I started to implement some success counting for WoD games and the Don't Rest Your Head mechanic and Sorcerer mechanic, it led me in some interesting directions.
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  #43  
Old October 9th, 2009, 04:57 PM
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I really hope ET has support for the World of Darkness roll system or that, at least, someone can code it in later. I'd love to be able to use this program instead of OpenRPG for my Vampire: The Masquerade Games.
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  #44  
Old October 10th, 2009, 01:15 AM
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EpicTable's support for World of Darkness games will be pretty good, I think. I've read the core book looking for interesting dice mechanics and other things that a WoD player would want. As always though, hit me with it! What are you looking for it support for World of Darkness games? I think I have a decent grasp of the dice part of it, thanks to folks here, but what else?
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  #45  
Old October 11th, 2009, 09:14 PM
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The support for the way the dice rolls work is what's really most important. A lot of other virtual tabletops only really support D20 and a few extra common things. Also, being able to make diceroll macros for combat stuff would be nice.
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  #46  
Old February 2nd, 2010, 03:32 AM
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would there by chance be support for exalted? Really really want to play that game (well that and a few others) and have found very few playing it on other VTs.
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  #47  
Old February 2nd, 2010, 05:57 AM
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would there by chance be support for exalted? Really really want to play that game (well that and a few others) and have found very few playing it on other VTs.
I don't know much about Exalted, to tell the truth. It's on my list of games to look into--I've downloaded some of their quick start material to get a feel for it, but I've not spent serious time with it yet.
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  #48  
Old February 17th, 2010, 06:40 PM
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I had mentioned a bunch of the Exalted mechanics in my post about... mechanics... hehe.

I guess you could add things like /roll 15d10+WP (willpower gives a free success) but that's just as easily represented as 15d10+1

I was using an IRC script at one point that kept track of willpower, essence pools, character stats and weapon stats so you could end up typing

/dice dex+parry+weap+wp
/ess burn 5p (that's personal essence, which acts differently than peripheral, which is the standard burn)
/wp burn 1

and it'd keep track per character (info saved in hash tables)

fancy
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  #49  
Old February 18th, 2010, 01:21 AM
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Originally Posted by stryck View Post
I had mentioned a bunch of the Exalted mechanics in my post about... mechanics... hehe.

I guess you could add things like /roll 15d10+WP (willpower gives a free success) but that's just as easily represented as 15d10+1

I was using an IRC script at one point that kept track of willpower, essence pools, character stats and weapon stats so you could end up typing

/dice dex+parry+weap+wp
/ess burn 5p (that's personal essence, which acts differently than peripheral, which is the standard burn)
/wp burn 1

and it'd keep track per character (info saved in hash tables)

fancy
Some of that--for instance, the 15d10+WP is very much along the lines of my current thinking. Even the dex+parry... but I have two areas of confusion. First, are you using /roll and /dice as synonyms? And second, I'm afraid you're going to have to educate me on the semantics of "burn". I know I've encountered that term in one of the many games I've read, but I'm not sure which and I don't know if its use is the same across game systems.
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  #50  
Old March 22nd, 2010, 03:10 AM
stryck stryck is offline
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John - My bad, the scripters used different syntax to mean 'roll the dice' and I typed them as I habitually do. They are synonyms.

by 'burn' I mean 'remove one from a pool of x counters/tokens/points' some pools can be refilled, some can't, as a general sort of thing. In Exalted they can be refilled, but not past the maximum number.

If you want, I can email you the old script if I still have it. It's written in whatever mIRC uses as a scripting language, but it seemed fairly approachable to read to me, and I'm only a crappy programmer.
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