Posted in EpicTable Blog on March 27, 2008 at 12:02 am
Virtual tabletops—my own EpicTable included—tend to put the spotlight on maps. Most (probably all) virtual tabletops provide a lot more than maps. There’s chat, character sheets, rules automation, and various kinds of media that a GM can send to the players…but still, a lot of the focus is on maps.
I’ve said to myself all along that there are other aspects of the gaming experience that are important—especially to the more story-oriented crowd, and I’ve imagined EpicTable following the roleplay vector more than the wargame vector over the next several years. Don’t get me wrong—I think maps are important, and I’m a long-time D&D player, so I’m not throwing away my battlemat anytime soon…but I had an interesting couple of experiences this week that put virtual tabletops into a little bit different perspective for me. …continue reading Virtual Tabletops are More Than Maps
Posted in EpicTable Blog on March 8, 2008 at 11:12 pm
Awhile back, I wrote a post about finding maps for your virtual tabletop . This post is more general. I’ll be talking about map tiles–not full maps. I’ll cover tiles for your face-to-face game as well as for your virtual tabletop.
The Dire Tombs cover there on your left wasn’t chosen randomly. This post started out as my just wanting to rave about how much I like Wizards of the Coast’s Dungeon Tiles. I’m still going to do that, but it struck me that there are many, many options when it comes to map tiles. So, I had a look around and thought I’d share some observations. …continue reading RPG Map Tiles