Posted in EpicTable Development, Screenshots on October 29, 2008 at 12:26 am
A quick addendum to my last post, about dice rolls in the chat window: I’ve got Fudge dice working.
In case you’re not familiar with Fudge dice, they’re six-sided dice with two “+”, two “-”, and two blank sides. Rolling four Fudge dice gives you a range from -4 to +4. Fudge is a “rules-light” game system originating in the 1990s. A number of game systems draw upon Fudge in one way or another. For instance, Spirit of the Century, a popular pulp RPG, traces its lineage back to Fudge via FATE.
Posted in EpicTable Development, Screenshots on October 27, 2008 at 9:08 am
Recently, I discussed EpicTable’s Dice Cup Designer. Since that post, I’ve integrated a lot of technology from the Dice Cup Designer into the chat window. Dice rolls have been working in the chat window for a long time, but the chat window used to use a canned set of dice I’d shot with a digital camera. Functional, but not very pretty. It also used to lack support for some of the more interesting dice rolls that the Dice Cup Designer can create. Now, the chat window uses Brennen’s oh-so-much-prettier dice, it preserves the color scheme of the dice, and it visualizes features of the dice cup, such as summing the dice and dropping dice. …continue reading Dice Rolls in the Chat Window
Posted in Screenshots on August 31, 2008 at 11:58 pm
In this post, I’m going to introduce you to EpicTable’s “Roleplay-Centric Chat” features. I call EpicTable’s text chat “roleplay centric” because it has features like an integrated dice roller, support for multiple personas, and many other features that tailor it to the roleplaying experience.
…continue reading Roleplay-Centric Chat