Managing Game Elements: Revisited

Posted in EpicTable Development, Screenshots on October 17, 2009 at 2:29 am

Resource tree mockup.Last time, I showed you a mockup of a UI for managing in-game resources. Since then, I’ve been working on an implementation of that mockup, and I’d like to get your feedback on a couple screenshots. …continue reading Managing Game Elements: Revisited

Managing Game Elements

Posted in EpicTable Development on October 4, 2009 at 3:45 am

Resource tree mockup.EpicTable makes it very easy to introduce images, characters, etc., in an ad-hoc way. But sometimes, you do have something prepared, or you come back to a saved session. Now, your need shifts from easily introducing new game elements to being able to manage the ones you have.

The image at the left shows a couple mockups of what I’m currently working on. These are example trees of EpicTable resources, and as you can see, my core assumption is that different games—different GMs, even—require different organization of resources. …continue reading Managing Game Elements

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