New Video Tutorial: Flaming Sword Damage

Posted in EpicTable Development on July 10, 2011 at 2:22 pm

In response to some questions about dice pools and captions, I’ve created a short video demonstrating using the dice roll editor to build a dice roll with multiple dice pools and multiple captions.

Dice Roll Editor Screencast

Posted in EpicTable Development on June 17, 2010 at 2:26 pm

One of my goals for EpicTable is to allow you to play pretty much any RPG you want to play. Part of meeting that goal is supporting rich dice mechanics. If you’re rolling 3d6 or 1d20+5, you can just type that, but many games out there have some pretty interesting dice mechanics that really aren’t practical to enter as text.

Enter the Dice Roll Editor. This editor allows you to build a really wide variety of complex dice rolls. You can save these for easy access later, and ultimately, I’ll integrate the Dice Roll Editor with the Character Sheet Editor, and then you’ll really see something cool. But for now, I’d like to show you how to build a dice roll using the editor.




Update: This content has been replaced. While there may be some historical value in seeing what the dice roll editor looked like back in 2010, it’s more apt to be confusing these days. Here is an updated video about dice rolls:

Tabletop Surface Integration, Dice Panel, etc.

Posted in EpicTable Blog, EpicTable Development, Screenshots on June 4, 2009 at 3:50 am

Just a couple quick updates on development status. There’s been a good bit of work done since the demos during FUMcon. My focus continues to be integrating and testing. I’m working hard at getting an alpha release ready with a beta to follow shortly, and I wanted to give you an update on what’s been happening. Special thanks goes to Brennen Reece for design advice on some of the visual improvements since the demo.
…continue reading Tabletop Surface Integration, Dice Panel, etc.

Dice and Dogs in the Vineyard

Posted in EpicTable Development, Screenshots on November 30, 2008 at 12:19 am

Last time, I discussed EpicTable’s support for game pieces on a tabletop surface. This post is similar in that it too involves moving objects around on the tabletop—only this time, the objects are dice. Dogs in the Vineyard is a prime example of a game that involves doing more with dice than just rolling them. Lets look at how EpicTable supports this functionality. …continue reading Dice and Dogs in the Vineyard

Fudge Dice in the Chat Window

Posted in EpicTable Development, Screenshots on October 29, 2008 at 12:26 am

A quick addendum to my last post, about dice rolls in the chat window: I’ve got Fudge dice working.

In case you’re not familiar with Fudge dice, they’re six-sided dice with two “+”, two “-”, and two blank sides. Rolling four Fudge dice gives you a range from -4 to +4. Fudge is a “rules-light” game system originating in the 1990s. A number of game systems draw upon Fudge in one way or another. For instance, Spirit of the Century, a popular pulp RPG, traces its lineage back to Fudge via FATE.

Dice Rolls in the Chat Window

Posted in EpicTable Development, Screenshots on October 27, 2008 at 9:08 am

Recently, I discussed EpicTable’s Dice Cup Designer. Since that post, I’ve integrated a lot of technology from the Dice Cup Designer into the chat window. Dice rolls have been working in the chat window for a long time, but the chat window used to use a canned set of dice I’d shot with a digital camera. Functional, but not very pretty. It also used to lack support for some of the more interesting dice rolls that the Dice Cup Designer can create. Now, the chat window uses Brennen’s oh-so-much-prettier dice, it preserves the color scheme of the dice, and it visualizes features of the dice cup, such as summing the dice and dropping dice. …continue reading Dice Rolls in the Chat Window

Don’t Rest Your Head: Initial Thoughts

Posted in EpicTable Blog on October 16, 2008 at 12:47 am

As part of developing EpicTable, I’m always on the lookout for interesting dice mechanics. I’d heard that Don’t Rest Your Head, from Evil Hat Productions, had some interesting mechanics, so I picked up a copy…and promptly lost several hours to reading and to the sudden compulsion to build white, black, and red dice pools for EpicTable. …continue reading Don’t Rest Your Head: Initial Thoughts

EpicTable Dice Cup Designer

Posted in EpicTable Development, Screenshots on October 13, 2008 at 2:14 am

One of my goals for EpicTable is to support many different roleplaying games. In a previous post, I discussed my efforts to implement dice rolls found in a wide variety of RPGs. In this post, I examine dice rolls from a slightly different angle—that of composing complicated dice rolls—and I’ll give you a preview of EpicTable’s “Dice Cup Designer“.
…continue reading EpicTable Dice Cup Designer

Dice Rolls in EpicTable

Posted in EpicTable Development on September 25, 2008 at 2:49 am

Dice rolls are a key feature of any virtual tabletop. Dice mechanics can vary quite a bit across game systems, so I’ve been reading just about everything I can get my hands on, in an effort to compile a list of the kinds of rolls that are important.
…continue reading Dice Rolls in EpicTable

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