One of my goals for EpicTable is to allow you to play pretty much any RPG you want to play. Part of meeting that goal is supporting rich dice mechanics. If you’re rolling 3d6 or 1d20+5, you can just type that, but many games out there have some pretty interesting dice mechanics that really aren’t practical to enter as text.
Enter the Dice Roll Editor. This editor allows you to build a really wide variety of complex dice rolls. You can save these for easy access later, and ultimately, I’ll integrate the Dice Roll Editor with the Character Sheet Editor, and then you’ll really see something cool. But for now, I’d like to show you how to build a dice roll using the editor.
Update: This content has been replaced. While there may be some historical value in seeing what the dice roll editor looked like back in 2010, it’s more apt to be confusing these days. Here is an updated video about dice rolls:
Just a couple quick updates on development status. There’s been a good bit of work done since the demos during FUMcon. My focus continues to be integrating and testing. I’m working hard at getting an alpha release ready with a beta to follow shortly, and I wanted to give you an update on what’s been happening. Special thanks goes to Brennen Reece for design advice on some of the visual improvements since the demo. …continue reading Tabletop Surface Integration, Dice Panel, etc.
In case you’re not familiar with Fudge dice, they’re six-sided dice with two “+”, two “-”, and two blank sides. Rolling four Fudge dice gives you a range from -4 to +4. Fudge is a “rules-light” game system originating in the 1990s. A number of game systems draw upon Fudge in one way or another. For instance, Spirit of the Century, a popular pulp RPG, traces its lineage back to Fudge via FATE.
Recently, I discussed EpicTable’s Dice Cup Designer. Since that post, I’ve integrated a lot of technology from the Dice Cup Designer into the chat window. Dice rolls have been working in the chat window for a long time, but the chat window used to use a canned set of dice I’d shot with a digital camera. Functional, but not very pretty. It also used to lack support for some of the more interesting dice rolls that the Dice Cup Designer can create. Now, the chat window uses Brennen’s oh-so-much-prettier dice, it preserves the color scheme of the dice, and it visualizes features of the dice cup, such as summing the dice and dropping dice. …continue reading Dice Rolls in the Chat Window
As part of developing EpicTable, I’m always on the lookout for interesting dice mechanics. I’d heard that Don’t Rest Your Head, from Evil Hat Productions, had some interesting mechanics, so I picked up a copy…and promptly lost several hours to reading and to the sudden compulsion to build white, black, and red dice pools for EpicTable.…continue reading Don’t Rest Your Head: Initial Thoughts
Dice rolls are a key feature of any virtual tabletop. Dice mechanics can vary quite a bit across game systems, so I’ve been reading just about everything I can get my hands on, in an effort to compile a list of the kinds of rolls that are important. …continue reading Dice Rolls in EpicTable