Posted in EpicTable Blog on January 29, 2008 at 7:51 pm
The last couple posts discussed a technique I call a “Flight Plan” to plan for your monsters’ retreat. The idea is to figure out ahead of time where your monsters will get going when the going gets tough. That way, you don’t have them blundering about in unbelievable ways.
But planning for fleeing monsters is just the start of your trouble. Once they’ve fled, you have to keep track of them. This post presents a technique for keeping track of the shifting encounter setting that arises when monsters move about in response to the player characters. …continue reading Arrivals and Departures: Tracking Moving Monsters
Posted in EpicTable Blog on January 25, 2008 at 7:44 pm
Posted in EpicTable Blog on January 23, 2008 at 7:39 pm
Your heroes have scattered the villanous kobolds that ambushed them. Great. But where will they go? This article presents a technique for planning the monsters’ escape.
…continue reading Planning for Defeat
Posted in EpicTable Blog on December 30, 2007 at 12:23 am
In my last post, I discussed combat trackers, particularly the GameMastery Combat Pad . In this post, I’ll look at combat tracking for virtual tabletops. I’m not going to be reviewing them, however. As the developer of EpicTable, a virtual tabletop to be released in 2008, there’s a conflict of interest inherent in any review I would do in the area of virtual tabletops. Instead, I’ll focus on the capabilities common to virtual tabletop combat trackers and will discuss the use of these tools in both online and face-to-face situations.
…continue reading Combat Trackers Part 2: Virtual Tabletops / Face-to-Face Games
Posted in EpicTable Blog on December 27, 2007 at 11:49 pm
Recently, I’ve been working on the combat tracking mechanisms for EpicTable, and I’ve been through something of a personal renaissance with respect to combat tracking in my own weekly face-to-face game. I’ve had the opportunity to think about and experiment with a few different mechanisms for tracking initiative in particular. (That’s “who goes first” for you non-d20 folk.)
…continue reading Less Painful Combat: Combat Trackers, Part 1