Arrivals and Departures: Tracking Moving Monsters
January 29, 2008
The last couple posts discussed a technique I call a “Flight Plan” to plan for your monsters’ retreat. The idea is to figure out ahead of time where your monsters will get going when the going gets tough. That way, you don’t have them blundering about in unbelievable ways.
But planning for fleeing monsters is just the start of your trouble. Once they’ve fled, you have to keep track of them. This post presents a technique for keeping track of the shifting encounter setting that arises when monsters move about in response to the player characters. Read more
Recipe for Retreat
January 25, 2008
The last article suggested a way to record your plans for adversaries that flee an encounter. In this article, I offer some advice on formulating those plans.
Planning for Defeat
January 23, 2008
Your heroes have scattered the villanous kobolds that ambushed them. Great. But where will they go? This article presents a technique for planning the monsters’ escape.
Combat Trackers Part 2: Virtual Tabletops / Face-to-Face Games
December 30, 2007
In my last post, I discussed combat trackers, particularly the GameMastery Combat Pad . In this post, I’ll look at combat tracking for virtual tabletops. I’m not going to be reviewing them, however. As the developer of EpicTable, a virtual tabletop to be released in 2008, there’s a conflict of interest inherent in any review I would do in the area of virtual tabletops. Instead, I’ll focus on the capabilities common to virtual tabletop combat trackers and will discuss the use of these tools in both online and face-to-face situations.
Read more
Less Painful Combat: Combat Trackers, Part 1
December 27, 2007
Recently, I’ve been working on the combat tracking mechanisms for EpicTable, and I’ve been through something of a personal renaissance with respect to combat tracking in my own weekly face-to-face game. I’ve had the opportunity to think about and experiment with a few different mechanisms for tracking initiative in particular. (That’s “who goes first” for you non-d20 folk.)
Read more

