EpicTable 1.1 Preview #4 – Drop Shadows

Posted in EpicTable Development, Screenshots on March 7, 2013 at 3:27 am

DropShadows

Long ago, a very wise artist/designer/musician, in between trying to coerce me into implementing playing cards, entered a feature request for drop shadows. I had them for some types of notes, but under the old technology I was using, it was just to difficult/time-consuming to implement drop shadows for everything. Now, though, with the new tech going into EpicTable 1.1 for other reasons, drop shadows are quick enough to implement that I can make good on this long-standing promise to “look into it”.

They do add a little spiffiness…. Notice that they’re not limited to rectangular objects like the 1.0 shadows.

It’s less obvious, but borders are at work here as well. The dark grey border around the image of the girl is EpicTable’s doing. Essentially, as I add the 1.0 objects to the 1.1 tabletop, I’m hooking up the Format tab, which in 1.0 is active only for text fields. This gives you access to borders and shadows and other visual tweaks to the objects on the tabletop.

Don’t worry—I’ll get on to more important stuff, like cards and vision/fog-of-war, but as I’m hooking things back up, it doesn’t take that long to add some consistency and polish that 1.0 was lacking.


EpicTable 1.1 Preview #2 – “Tablets and Touchscreens”

Posted in EpicTable Development on February 10, 2013 at 2:42 am

I forgot a couple things in preview #1 of EpicTable 1.1. In this video, I’ll show you a couple drawing features I neglected to mention.

Update:
This is an older video. It’s from just before EpicTable 1.1 was released. It’s all still relevant, though. Just note that “tablet” in this case is a Wacom tablet, not an iPad or Android tablet. It was a different time…


EpicTable 1.1 Preview Screencast

Posted in EpicTable Development on February 5, 2013 at 10:31 pm

I’ve been hard at work on the next version of EpicTable. This will end up being called 1.1 and it’ll be a free update for existing EpicTable users. It’s not done yet, and it’s turned out to be larger in scope than I’d planned, but I’m really excited by some of the improvements–particularly with respect to tabletops and maps. There are several bug fixes, but it’s the major change to the way tabletops and maps are handled that has me most excited.

 

 

 

Update: This content has been replaced. While there may be some historical value in seeing what EpicTable looked like back in 2013, it’s more apt to be confusing these days. Here is an updated video set:


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