Dice and Dogs in the Vineyard

Posted in EpicTable Development, Screenshots on November 30, 2008 at 12:19 am

Last time, I discussed EpicTable’s support for game pieces on a tabletop surface. This post is similar in that it too involves moving objects around on the tabletop—only this time, the objects are dice. Dogs in the Vineyard is a prime example of a game that involves doing more with dice than just rolling them. Lets look at how EpicTable supports this functionality. …continue reading Dice and Dogs in the Vineyard


Virtual Tabletop Game Pieces

Posted in EpicTable Development, Screenshots on November 17, 2008 at 2:02 am

I’ve been talking about dice an awful lot lately, so here’s something a little different. Recently, I’ve been playing Primetime Adventures and reading a lot of other Indie games, and these games have an interesting set of needs. Often, instead of maps, the players need to be able to move game pieces around on a surface. For instance, Primetime Adventures has fanmail tokens, Universalis and Don’t Rest Your Head use coins, and so on. …continue reading Virtual Tabletop Game Pieces


EpicTable Dice Cup Designer

Posted in EpicTable Development, Screenshots on October 13, 2008 at 2:14 am

One of my goals for EpicTable is to support many different roleplaying games. In a previous post, I discussed my efforts to implement dice rolls found in a wide variety of RPGs. In this post, I examine dice rolls from a slightly different angle—that of composing complicated dice rolls—and I’ll give you a preview of EpicTable’s “Dice Cup Designer“.
…continue reading EpicTable Dice Cup Designer


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