<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>EpicTable RPG Virtual Tabletop &#187; game systems</title>
	<atom:link href="http://www.epictable.com/tag/game-systems/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.epictable.com</link>
	<description>Your virtual tabletop is about to level up!</description>
	<lastBuildDate>Fri, 20 Jan 2012 07:06:02 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
		<item>
		<title>Don&#8217;t Rest Your Head Exhaustion Powers in &#8220;Wanted&#8221;</title>
		<link>http://www.epictable.com/blog/dont-rest-your-head-exhaustion-powers-in-wanted/</link>
		<comments>http://www.epictable.com/blog/dont-rest-your-head-exhaustion-powers-in-wanted/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 06:20:39 +0000</pubDate>
		<dc:creator>John Lammers</dc:creator>
				<category><![CDATA[EpicTable Blog]]></category>
		<category><![CDATA[game systems]]></category>
		<category><![CDATA[inspiration]]></category>

		<guid isPermaLink="false">http://www.epictable.com/?p=108</guid>
		<description><![CDATA[I recently had 14 hours to kill on a flight to Seoul, and I watched &#8220;Wanted&#8221;. I really enjoyed it. I don&#8217;t even know if I think it was &#8220;good&#8221; or not, from an objective standpoint. What I was interested in was the similarity between the crazy stuff I saw in the trailers and &#8220;exhaustion [...]]]></description>
			<content:encoded><![CDATA[<p><span class="img-wrapper"><img class="alignLeft" src="http://www.epictable.com/images/blog/WantedMovie.jpg" /></span>I recently had 14 hours to kill on a flight to Seoul, and I watched &#8220;Wanted&#8221;.  I really enjoyed it.  I don&#8217;t even know if I think it was &#8220;good&#8221; or not, from an objective standpoint.  What I was interested in was the similarity between the crazy stuff I saw in the trailers and &#8220;exhaustion powers&#8221; I was reading about in the game &#8220;Don&#8217;t Rest Your Head&#8221;.  In that respect, the movie didn&#8217;t disappoint.<span id="more-108"></span></p>
<div style="clear:both;"></div>
<h2>Don&#8217;t Rest Your Head</h2>
<p>First off, if you&#8217;re not familiar with <a href="http://www.evilhat.com/home/?page_id=101" target="_blank">Don&#8217;t Rest Your Head</a>, fix that.  Really.  Picture Neil Gaiman&#8217;s <a href="http://en.wikipedia.org/wiki/Neverwhere" target="_blank">Neverwhere</a> mixed with <a href="http://en.wikipedia.org/wiki/Dark_City_(1998_film)" target="_blank">Dark City</a> and some really interesting mechanics.  The characters in DRYH are insomniacs who have powers rooted in exhaustion and madness.  </p>
<p>I&#8217;ll confess to being a little hazy on where, exactly, the line between the two lies.  I read it as:  If the action pushes the limits of credibility but is close enough to mundane that someone could explain it away as very improbable or not really what it looked like&#8211;even if they have to avoid thinking about it too much&#8211;it&#8217;s an exhaustion power.  If it crosses the line into &#8220;can&#8217;t lie to yourself well enough to make what you saw possible&#8221; territory, it&#8217;s a madness power.  (I&#8217;d love to hear how others have delineated these two.)  </p>
<p>I find that gray area between the improbable and the impossible, and people&#8217;s twisting of their memory of what they saw to try to explain it, really compelling.  Wanted has lots of examples to draw upon.  The setting and premise of the movie are totally different from Don&#8217;t Rest Your Head, but the characters do things that I think are like DRYH exhaustion powers&#8211;implausible but which an observer might be able to rationalize away.</p>
<h2>Demonstrations of Exhaustion Powers</h2>
<p>There are plenty of trailers for Wanted, but here&#8217;s one that has a fair number of demonstrations of Don&#8217;t Rest Your Head &ldquo;exhaustion powers&rdquo;.<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/idiZ8UG2gyY&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/idiZ8UG2gyY&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<h3>Points of Interest</h3>
<dl>
<dt>0:10  The Pickup</dt>
<dd>Picking up a passenger in mid-spin.  Followed by other driving feats.  Beyond belief, but so rooted in the mundane&mdash;driving&mdash;that an observer would accept it as rational.</dd>
<dt>0:45  The Curve</dt>
<dd>Curving bullets around one target to hit another:  The key to making this an exhaustion power rather than a madness power is that the character makes a show of trying to put spin on the bullet, like a pitcher throwing a curve ball.  Between that and the fact that the bullet doesn&#8217;t go very far off course, an observer could talk himself into saying, &#8220;Well, maybe the spin really <em>does</em> help&#8230;.&#8221; or &#8220;His arm was way out to the side when he pulled the trigger&mdash;that&#8217;s why the bullet <em>seemed</em> to go around the obstacle.&#8221;</dd>
<dt>1:20  The Block</dt>
<dd>Blocking bullets with bullets&mdash;unbelievable&#8230;but just very good and very lucky, right?  Nothing unexplainable here&#8230;.</dd>
<dt>1:32  The Jump</dt>
<dd>An impossibly long jump from one building to another.  It&#8217;s not just the standard jump from rooftop to rooftop across an alley.  This is across a wide street.  Clearly impossible&#8230;but someone observing it could tell himself, &#8220;It must be closer than it looks&#8221; or &#8220;He <em>did</em> drop a couple floors by the time he reached the other building.&#8221;</dd>
<dt>1:52  The Flip</dt>
<dd>Flipping a car sideways over a police barricade.  This drive power stays an exhaustion power, rather than a madness power, by virtue of its mundane, rational context.  A lucky stunt, the perfect conditions&#8230;.</dd>
</dl>
<p>&nbsp;</p>
<p>Taken on its own merits, Wanted might be brilliant or might be ridiculous, I don&#8217;t know.  But as inspiration and illustration of exhaustion powers for Don&#8217;t Rest Your Head, it&#8217;s a goldmine.  </p>
<p>For more info, check out <a href="http://www.epictable.com/blog/dont-rest-your-head-initial-thoughts/">my earlier post on Don&#8217;t Rest Your Head</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.epictable.com/blog/dont-rest-your-head-exhaustion-powers-in-wanted/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadowrun or World of Darkness on a Virtual Tabletop?</title>
		<link>http://www.epictable.com/blog/shadowrun-or-world-of-darkness-on-a-virtual-tabletop/</link>
		<comments>http://www.epictable.com/blog/shadowrun-or-world-of-darkness-on-a-virtual-tabletop/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 06:10:33 +0000</pubDate>
		<dc:creator>John Lammers</dc:creator>
				<category><![CDATA[EpicTable Blog]]></category>
		<category><![CDATA[game systems]]></category>
		<category><![CDATA[Shadowrun]]></category>
		<category><![CDATA[World of Darkness]]></category>

		<guid isPermaLink="false">http://www.epictable.com/?p=105</guid>
		<description><![CDATA[As you may know, I&#8217;ve been reading lots of different game systems (and playing when I can) in an effort to make sure that EpicTable can support a wide variety of games. I&#8217;ve been on a story games kick, having just recently been introduced to them. In the past few weeks, I&#8217;ve turned my attention [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.epictable.com/images/blog/ShadowrunWoD.png' alt='' class='alignLeft' />As you may know, I&#8217;ve been reading lots of different game systems (and playing when I can) in an effort to make sure that EpicTable can support a wide variety of games.  I&#8217;ve been on a <a href="http://www.epictable.com/tag/story-games/" target="_blank">story games kick</a>, having just recently been introduced to them.  In the past few weeks, I&#8217;ve turned my attention to some more traditional games.  Specifically, I picked up <a href="http://www.shadowrun4.com/" target="_blank">Shadowrun</a> (3rd and 4th editions) and <a href="http://www.worldofdarkness.com/" target="_blank">World of Darkness</a> (new edition).  I have to admit, this is as much motivated by a love for games as by the legitimate need to research these systems for EpicTable.  These two in particular have been around for a long time, and I&#8217;ve never really looked at them.  I&#8217;m curious:  Are any of you out there playing Shadowrun or World of Darkness (or its various instantiations: Vampire, Werewolf, Mage, etc.)?  If so, are you playing face to face or on a virtual tabletop? What issues are you having? So far, while I&#8217;m having a good time reading these rulebooks, I&#8217;m not seeing anything too unusual with respect to mechanics a VT would need to handle. Is there something that I can do for you that will make these games work better on a virtual tabletop?  </p>
]]></content:encoded>
			<wfw:commentRss>http://www.epictable.com/blog/shadowrun-or-world-of-darkness-on-a-virtual-tabletop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Don&#8217;t Rest Your Head: Initial Thoughts</title>
		<link>http://www.epictable.com/blog/dont-rest-your-head-initial-thoughts/</link>
		<comments>http://www.epictable.com/blog/dont-rest-your-head-initial-thoughts/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 04:47:00 +0000</pubDate>
		<dc:creator>John Lammers</dc:creator>
				<category><![CDATA[EpicTable Blog]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[game systems]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[story games]]></category>

		<guid isPermaLink="false">http://www.epictable.com/?p=93</guid>
		<description><![CDATA[As part of developing EpicTable, I&#8217;m always on the lookout for interesting dice mechanics. I&#8217;d heard that Don&#8217;t Rest Your Head, from Evil Hat Productions, had some interesting mechanics, so I picked up a copy&#8230;and promptly lost several hours to reading and to the sudden compulsion to build white, black, and red dice pools for [...]]]></description>
			<content:encoded><![CDATA[<p><span class="img-wrapper"><img class="alignLeft" src="http://www.epictable.com/images/blog/DontRestYourHead.jpg" /></span>As part of developing EpicTable, I&#8217;m always on the lookout for interesting dice mechanics.  I&#8217;d heard that <a href="http://www.evilhat.com/home/?page_id=101" target="_blank">Don&#8217;t Rest Your Head</a>, from Evil Hat Productions, had some interesting mechanics, so I picked up a copy&#8230;and promptly lost several hours to reading and to the sudden compulsion to build white, black, and red dice pools for EpicTable.<a href="http://www.epictable.com/dev/epictable-dice-cup-designer/" target="_blank"><img class="alignRight" src="http://www.epictable.com/images/blog/DontRestYourHead-dice.jpg"/></a><span id="more-93"></span></p>
<div class="clear"></div>
<h2>Premise</h2>
<p>In <em>Don&#8217;t Rest Your Head</em>, you play one of the Awake, insomniacs who have stopped sleeping entirely (they hope) and who have become able to traverse the portals from our world to the Mad City.  Your character tries to achieve his goals (tied to what&#8217;s keeping him awake) before he falls asleep and becomes meat for the Nightmares of the Mad City. </p>
<p>
I have to admit that I haven&#8217;t actually gotten a chance to play <em>Don&#8217;t Rest Your Head</em> yet, but it&#8217;s a bit of a perfect storm for me due to my love of&#8230;</p>
<ul>
<li><a href="http://www.youtube.com/watch?v=jSpowoKqSzc" target="_blank">Dark City</a> (think <em>The Matrix</em> with less philosophy and more Clive Barker)</li>
<li><a href="http://en.wikipedia.org/wiki/Neverwhere" target="_blank">Neil Gaiman&#8217;s Neverwhere</a>  (The series is good; the book phenomenal.)</li>
<li>the notion that exhaustion can make you supernaturally better at something  (I&#8217;m rolling black dice most nights working on EpicTable.  That might make more sense in a bit&#8230;.) </li>
</ul>
<h2>Dice Mechanic</h2>
<p>The dice mechanic used for conflict resolution in <em>Don&#8217;t Rest Your Head</em> fits the theme perfectly.  The player rolls a combination of white, black, and red dice.  </p>
<ul>
<li>White <em>discipline dice</em> reflect the character&#8217;s skill and are safe to roll.</li>
<li>Black <em>exhaustion dice</em> let the player tap into his exhaustion to call upon extraordinary abilities; but it comes at a cost.</li>
<li>Red <em>madness dice</em> allow the character to exercise overtly supernatural powers, but carry significant risk of the situation spiraling out of control.</li>
</ul>
<p>The GM rolls <em>pain dice</em>, and when these dice dominate, win or lose, there&#8217;s no sunny outcome for the character.</p>
<h3>Conflict Resolution</h3>
<p>Conflict resolution is along two axes:  </p>
<ol>
<li>The person with the highest number of successes (1s, 2s, and 3s) wins the conflict.</li>
<li>The pool (discipline, exhaustion, madness, or pain) with the high die value is dominant and shapes the outcome, regardless of whether the character won or lost.</li>
</ol>
<p>The player has some choice in how many of each color dice are brought to bear in the conflict.  More dice means more chances to win the conflict, but more chance of the exhaustion or madness pool dominating the outcome.  This creates a really interesting range of outcomes.</p>
<h2>Character Creation, Hope, and Despair</h2>
<p>The character creation process is also really engaging.  Its questionnaire seems inspired by <em>Spirit of the Century</em>, but the result is wholly appropriate to the theme.   There&#8217;s also an economy of Hope and Despair coins, which seems interesting and somewhat akin to fanmail or action points, but again, done in very thematically appropriate way.</p>
<h2>Impact on EpicTable</h2>
<p>From an EpicTable perspective, supporting <em>Don&#8217;t Rest Your Head</em> means support for mixed-color dice rolls and yet another reason to implement success counting.  You can read more about this in <a href="http://www.epictable.com/dev/epictable-dice-cup-designer/" target="_blank">my post on EpicTable&#8217;s Dice Cup Designer</a>.  It also means support for token pools (though my recent foray into Primetime Adventures had already planted that seed).</p>
<h2>Closing Thoughts</h2>
<p>The <a href="http://www.evilhat.com/home/?page_id=101#dryh_resources" target="_blank">first nine pages of Don&#8217;t Rest Your Head</a> are available on Evil Hat&#8217;s site, and they&#8217;re quite possibly the best nine pages of game material I&#8217;ve ever read.   I can&#8217;t wait to play this game, and I&#8217;m sure I&#8217;ll have more to say once I get the chance.  In the meantime, I&#8217;m going to grab some black dice and get back to implementing that success counting mechanic for EpicTable&#8230;.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.epictable.com/blog/dont-rest-your-head-initial-thoughts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

