The Rejoin Protocol

Posted in EpicTable Development on March 10, 2010 at 9:23 pm

Last time I was talking about auto-save. That’s the process through which EpicTable keeps track of the game elements each user introduces. The game organizer has ownership of more elements than the other participants. He has the game itself, which holds references to all the high-level elements like tabletops, maps, etc., and normally, he’ll own most of those elements. Other participants will fetch them on an as-needed basis.
…continue reading The Rejoin Protocol


Managing Game Elements: Revisited

Posted in EpicTable Development, Screenshots on October 17, 2009 at 2:29 am

Resource tree mockup.Last time, I showed you a mockup of a UI for managing in-game resources. Since then, I’ve been working on an implementation of that mockup, and I’d like to get your feedback on a couple screenshots. …continue reading Managing Game Elements: Revisited


Managing Game Elements

Posted in EpicTable Development on October 4, 2009 at 3:45 am

Resource tree mockup.EpicTable makes it very easy to introduce images, characters, etc., in an ad-hoc way. But sometimes, you do have something prepared, or you come back to a saved session. Now, your need shifts from easily introducing new game elements to being able to manage the ones you have.

The image at the left shows a couple mockups of what I’m currently working on. These are example trees of EpicTable resources, and as you can see, my core assumption is that different games—different GMs, even—require different organization of resources. …continue reading Managing Game Elements


Yetian Inspiration

Posted in EpicTable Blog on September 3, 2008 at 12:35 am

yeti imageI’ve always had a certain fondness for the yeti, who along Bigfoot/Sasquatch and the Loch Ness Monster, rounds out the "Big Three" cryptozoological creatures. Living in the Himalayas, out of reach of modern society, the yeti or "abominable snowman" has a certain mystique and a few grains more plausibility than the other two.

I recently saw the third of the Brendan Fraser mummy movies, The Mummy: Tomb of the Dragon Emperor, which had a scene involving yetis, and well…at least it got me thinking about yetis…. …continue reading Yetian Inspiration


RPG Map Tiles

Posted in EpicTable Blog on March 8, 2008 at 11:12 pm

Dungeon Tiles: Dire TombsAwhile back, I wrote a post about finding maps for your virtual tabletop . This post is more general. I’ll be talking about map tiles–not full maps. I’ll cover tiles for your face-to-face game as well as for your virtual tabletop.

The Dire Tombs cover there on your left wasn’t chosen randomly. This post started out as my just wanting to rave about how much I like Wizards of the Coast’s Dungeon Tiles. I’m still going to do that, but it struck me that there are many, many options when it comes to map tiles. So, I had a look around and thought I’d share some observations. …continue reading RPG Map Tiles


Monsters for Sale: Buying D&D Mini Singles

Posted in EpicTable Blog on February 25, 2008 at 9:33 pm

Continuing on the game prep theme from last time, I thought I’d talk a bit about buying D&D miniatures. Alright, before you skip this post: This isn’t about the D&D Miniatures game, nor is it about D&D. It’s about getting those unpainted metal miniatures, those stray dice, stones and random bits of plastic off your battlemat and replacing them with something more representative. …continue reading Monsters for Sale: Buying D&D Mini Singles


Sound of a Desert Nightmare

Posted in EpicTable Blog on February 17, 2008 at 9:18 pm

album cover - Necronomicon by Nox ArcanaAwhile back, I talked about artwork that inspires me as a GM. My game is currently in a three week hiatus while I plot the campaign’s next chapter, which includes a trip to a not-very-nice desert location.

My plotting was thrown into high gear this weekend when I just stumbled upon the album, “Necronomicon”, from a band called Nox Arcana. …continue reading Sound of a Desert Nightmare


Mad Props – Handouts for Your Pulp Horror Game

Posted in EpicTable Blog on January 18, 2008 at 1:53 am

evil octopusIf you play Call of Cthulhu or another game with a pulp horror setting, you’re going to like this….

I’ve recently stumbled upon a site with all sorts of Lovecraftian props, and it’s a good thing I did. Why? To my horror, I discovered that mine was not the first brilliant mind to consider an article about using props in your pen-and-paper roleplaying game.

…continue reading Mad Props – Handouts for Your Pulp Horror Game


Inspirational Deviants

Posted in EpicTable Blog on January 15, 2008 at 7:15 pm

early EpicTable dragon logo conceptAwhile back, I was searching for someone to create a mascot for EpicTable. I wanted a mascot–an iconic figure, not just a logo. Some creature that would be to EpicTable what Eddie is to Iron Maiden. My search led me to Adam Vehige and his gallery on deviantART.

Along the way, I spent (way too many) hours paging through some really great artwork. I’ve found myself returning to these sites when I need inspiration for an important villian or location.

…continue reading Inspirational Deviants


Finding Maps: Virtual Tabletop Tips, Part 2

Posted in EpicTable Blog on January 8, 2008 at 1:19 am

If you’re using a virtual tabletop (or “VT”), you have the option of playing on maps that are much nicer-looking than a wet-erase mat. “Yeah, but I’m not an artist…” you say. The good news is, you don’t have to be. There are a lot of resources out there for the VT map-maker. I’ll introduce you to some of them in this post.
…continue reading Finding Maps: Virtual Tabletop Tips, Part 2


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