EpicTable 1.1 Preview Screencast

Posted in EpicTable Development on February 5, 2013 at 10:31 pm

I’ve been hard at work on the next version of EpicTable. This will end up being called 1.1 and it’ll be a free update for existing EpicTable users. It’s not done yet, and it’s turned out to be larger in scope than I’d planned, but I’m really excited by some of the improvements–particularly with respect to tabletops and maps. There are several bug fixes, but it’s the major change to the way tabletops and maps are handled that has me most excited.

 

 

 

Update: This content has been replaced. While there may be some historical value in seeing what EpicTable looked like back in 2013, it’s more apt to be confusing these days. Here is an updated video set:


Screencasts from Gen Con 2010

Posted in EpicTable Blog on August 12, 2010 at 7:32 am

For those who couldn’t make it to Gen Con or didn’t have time for a demo: don’t worry—I haven’t forgotten you. I’m posting the videos that were playing in a loop on the big screen at the front of the booth. Sit back, pretend you’re walking around the exhibit hall, and take a look.

These are all very short, meant for people walking by, not sitting at their computers. They also have no sound, since you wouldn’t hear it well in the aisles of the exhibit hall anyway. I’ll likely record something with more depth and some audio later, but for now, I didn’t want you guys feeling left out.
 

 

 

Update: This content has been replaced. While there may be some historical value in seeing what EpicTable looked like back in 2010, it’s more apt to be confusing these days. Here is an updated video set:


Dice Roll Editor Screencast

Posted in EpicTable Development on June 17, 2010 at 2:26 pm

One of my goals for EpicTable is to allow you to play pretty much any RPG you want to play. Part of meeting that goal is supporting rich dice mechanics. If you’re rolling 3d6 or 1d20+5, you can just type that, but many games out there have some pretty interesting dice mechanics that really aren’t practical to enter as text.

Enter the Dice Roll Editor. This editor allows you to build a really wide variety of complex dice rolls. You can save these for easy access later, and ultimately, I’ll integrate the Dice Roll Editor with the Character Sheet Editor, and then you’ll really see something cool. But for now, I’d like to show you how to build a dice roll using the editor.

 

 

 

Update: This content has been replaced. While there may be some historical value in seeing what the dice roll editor looked like back in 2010, it’s more apt to be confusing these days. Here is an updated video about dice rolls:


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