Posted in EpicTable Development on December 19, 2010 at 8:27 am
Saturday night, my gaming group took Alpha-15 for a spin. There were a couple issues related to…well, related to my coding on Alpha-15 until 10 minutes before game time. Despite that, EpicTable pretty much stayed out of the way and just let us play, which is my heuristic for beta worthiness. I’m addressing those couple issues, and then I have some mapping work to finish. At that point, I’ll transition to beta.
One concession I’m making to time–I’m going to start the beta before the vision-related tools are integrated. I know, for some of you that’s going to be a downer, and I won’t feel bad if you want to wait for the vision support. There’s a lot of functionality that’s in pretty decent shape, though, and starting early with people who aren’t as concerned about vision will give me a gentler beta ramp.
I’m going to start reaching out to folks over the next few days to gauge interest in beta 1. Stay tuned.
Posted in EpicTable Development on January 17, 2010 at 8:03 pm
The EpicTable alpha is nearing completion. I have a goal of using it in a game I’m in later this week. I ran into some snags this weekend that slowed me down, so I don’t know if I’m going to make this week, but it’s close.
The tabletop is working and auto-save is hooked up. Access to the catalog of saved items is still not there, so if you were to close the tabletop, you’d have no way to retrieve it. Suboptimal. The catalog is pretty necessary for alpha-1, but maybe not for this week’s game.
The features left out of this first alpha are no longer visible or accessible, which I’ve found has a marvelous focusing effect on me. It was too easy to worry about things not actually targeted for the alpha when they were staring me in the face.
Messaging (i.e., the new “forget port forwarding” messaging) is working, in the sense that message are getting back and forth, and this evening I’ll be reintroducing the message handlers and the participant join protocol.
I’ll keep you guys posted.