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	<title>EpicTable RPG Virtual Tabletop &#187; status alpha</title>
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	<link>http://www.epictable.com</link>
	<description>Your virtual tabletop is about to level up!</description>
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		<title>Alpha 15 May Be the Last Alpha</title>
		<link>http://www.epictable.com/blog/dev/alpha-15-may-be-the-last-alpha/</link>
		<comments>http://www.epictable.com/blog/dev/alpha-15-may-be-the-last-alpha/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 13:27:46 +0000</pubDate>
		<dc:creator>John Lammers</dc:creator>
				<category><![CDATA[EpicTable Development]]></category>
		<category><![CDATA[status]]></category>
		<category><![CDATA[status alpha]]></category>

		<guid isPermaLink="false">http://www.epictable.com/?p=452</guid>
		<description><![CDATA[Saturday night, my gaming group took Alpha-15 for a spin. There were a couple issues related to&#8230;well, related to my coding on Alpha-15 until 10 minutes before game time. Despite that, EpicTable pretty much stayed out of the way and just let us play, which is my heuristic for beta worthiness. I&#8217;m addressing those couple [...]]]></description>
			<content:encoded><![CDATA[<p>Saturday night, my gaming group took Alpha-15 for a spin.  There were a couple issues related to&#8230;well, related to my coding on Alpha-15 until 10 minutes before game time.  Despite that, EpicTable pretty much stayed out of the way and just let us play, which is my heuristic for beta worthiness.  I&#8217;m addressing those couple issues, and then I have some mapping work to finish.  At that point, I&#8217;ll transition to beta.  </p>
<p>One concession I&#8217;m making to time&#8211;I&#8217;m going to start the beta before the vision-related tools are integrated.  I know, for some of you that&#8217;s going to be a downer, and I won&#8217;t feel bad if you want to wait for the vision support.  There&#8217;s a lot of functionality that&#8217;s in pretty decent shape, though, and starting early with people who aren&#8217;t as concerned about vision will give me a gentler beta ramp.  </p>
<p>I&#8217;m going to start reaching out to folks over the next few days to gauge interest in beta 1.  Stay tuned.</p>
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		<title>Post-Holiday Alpha Update</title>
		<link>http://www.epictable.com/blog/dev/post-holiday-alpha-update/</link>
		<comments>http://www.epictable.com/blog/dev/post-holiday-alpha-update/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 01:03:46 +0000</pubDate>
		<dc:creator>John Lammers</dc:creator>
				<category><![CDATA[EpicTable Development]]></category>
		<category><![CDATA[status alpha]]></category>

		<guid isPermaLink="false">http://www.epictable.com/?p=172</guid>
		<description><![CDATA[The EpicTable alpha is nearing completion. I have a goal of using it in a game I&#8217;m in later this week. I ran into some snags this weekend that slowed me down, so I don&#8217;t know if I&#8217;m going to make this week, but it&#8217;s close. The tabletop is working and auto-save is hooked up. [...]]]></description>
			<content:encoded><![CDATA[<p>The EpicTable alpha is nearing completion.  I have a goal of using it in a game I&#8217;m in later this week.  I ran into some snags this weekend that slowed me down, so I don&#8217;t know if I&#8217;m going to make this week, but it&#8217;s close.</p>
<p>The <a href="http://www.epictable.com/blog/dev/virtual-tabletop-game-pieces/">tabletop</a> is working and auto-save is hooked up.  Access to the <a href="http://www.epictable.com/blog/dev/managing-game-elements-revisited/">catalog of saved items</a> is still not there, so if you were to close the tabletop, you&#8217;d have no way to retrieve it.  Suboptimal.  The catalog is pretty necessary for alpha-1, but maybe not for this week&#8217;s game.</p>
<p>The features left out of this first alpha are no longer visible or accessible, which I&#8217;ve found has a marvelous focusing effect on me.  It was too easy to worry about things not actually targeted for the alpha when they were staring me in the face.</p>
<p>Messaging (i.e., the <em>new</em> &ldquo;forget port forwarding&rdquo; messaging) is working, in the sense that message are getting back and forth, and this evening I&#8217;ll be reintroducing the message handlers and the participant join protocol.</p>
<p>I&#8217;ll keep you guys posted.</p>
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