Posted in EpicTable Development, Screenshots on November 30, 2008 at 12:19 am
Posted in EpicTable Blog on October 16, 2008 at 12:47 am
As part of developing EpicTable, I’m always on the lookout for interesting dice mechanics. I’d heard that Don’t Rest Your Head, from Evil Hat Productions, had some interesting mechanics, so I picked up a copy…and promptly lost several hours to reading and to the sudden compulsion to build white, black, and red dice pools for EpicTable. …continue reading Don’t Rest Your Head: Initial Thoughts
Posted in EpicTable Blog on June 7, 2008 at 2:00 am
Posted in EpicTable Blog on April 25, 2008 at 12:18 am
Posted in EpicTable Blog on March 27, 2008 at 12:02 am
Virtual tabletops—my own EpicTable included—tend to put the spotlight on maps. Most (probably all) virtual tabletops provide a lot more than maps. There’s chat, character sheets, rules automation, and various kinds of media that a GM can send to the players…but still, a lot of the focus is on maps.
I’ve said to myself all along that there are other aspects of the gaming experience that are important—especially to the more story-oriented crowd, and I’ve imagined EpicTable following the roleplay vector more than the wargame vector over the next several years. Don’t get me wrong—I think maps are important, and I’m a long-time D&D player, so I’m not throwing away my battlemat anytime soon…but I had an interesting couple of experiences this week that put virtual tabletops into a little bit different perspective for me. …continue reading Virtual Tabletops are More Than Maps