In 1.3, EpicTable added the ability to create a separate “player view” of a map and drag its tab to an alternate display, such as a big screen TV. If you don’t use multiple displays all the time, it’s not so obvious how to do that in Windows. So, I’ve created a video that goes into detail about how to set this up.
I posted this on Facebook last week. It was just an oversight that I didn’t post it here as well. If you’ve already seen it on Facebook, this is old news to you.
To kickoff the new EpicTable Tutorial Video page, I’ve created a brand new video dealing with maps. This video takes you through using EpicTable to provide shared online maps for your RPG gaming session. It covers creating image-backed and texture-backed maps, working with character tokens, grids, drawing wet-erase battlemat style, and briefly introduces fog of war. Enjoy!
There have been EpicTable videos for a long time, but they’ve been sort of hidden. They were linked to from the support site (support.epictable.com), mentioned in blog posts, and a link was included in the welcome message you got upon purchase. If you were just evaluating, though, you didn’t have this welcome message, you may not have visited the support site, and you may not have read everything I’ve ever written. As a result, you didn’t realize that there was a video library. Well, there is. A new one, and it’s conveniently located at: http://www.epictable.com/video-tutorials/
EpicTable’s Fog of War lets the GM control what the players can see on a map or tabletop. It’s equally useful for hiding unexplored areas of a map or for hiding GM only notes or images on a tabletop. EpicTable accomplishes this through the concept of “zones”—areas the GM defines on the fly or ahead of time and can make hidden or revealed to the players.
The new Fog of War tab on the ribbon is available to the GM only, and it has extensive tooltip help.
If you haven’t already, check out the video tutorial demonstrating EpicTable’s Fog of War.
Configurable Data Folder
Do you prep on one machine and play on another? I do. Have you gotten a new computer since you started using EpicTable? I have. Previously, these were difficult situations because moving your EpicTable data was tricky. Now, at the start menu, there’s a new configuration button.
Right now, the only thing configurable from this page is the EpicTable data folder. This allows you to change where your EpicTable data is stored. I put mine in a subfolder of my DropBox folder, for instance, so all of my machines have the same EpicTable data!
A word of caution, however: don’t have two computers trying to use that data at the same time. This feature is for sharing between your machines, only one of which is using EpicTable at any one time. If you do otherwise, you’ll have two EpicTables stomping on each other’s data.
There are a handful of bug fixes in 1.2 as well. For a full list of changes, check out the What’s New page.
EpicTable 1.2 is intended as a free update to EpicTable users. If you’ve already tried EpicTable and decided not to buy because it didn’t have Fog of War, give it another shot. If your trial has expired, let me know, and I’ll extend it so you can take 1.2 for a spin.
EpicTable 1.2 is right around the corner. The features are done, and I’m testing a release candidate. The major feature of EpicTable 1.2 is fog of war, something I know many of you have been waiting for. I’ve been testing with it awhile now, and it’s fantastically helpful. I wish I’d had it in my last Pathfinder game. If you’re not familiar with the term, or because fog of war sometimes means different things to different people, let me explain what it means in EpicTable. Fog of war allows you, the GM, to control which parts of a map the users can see.
To whet your appetite, here’s a video demonstrating the new fog of war feature. While this video doesn’t show it, the fog of war feature is not limited to maps. You can also use it on tabletops. So, if you have a more abstract playing surface, you can hide certain areas. Or if you use tabletops to share pictures, you could choose to hide some of them. It’s very fast and flexible, and it’s built for winging it. Enjoy.
I forgot a couple things in preview #1 of EpicTable 1.1. In this video, I’ll show you a couple drawing features I neglected to mention.
This is an older video. It’s from just before EpicTable 1.1 was released. It’s all still relevant, though. Just note that “tablet” in this case is a Wacom tablet, not an iPad or Android tablet. It was a different time…
I’ve been hard at work on the next version of EpicTable. This will end up being called 1.1 and it’ll be a free update for existing EpicTable users. It’s not done yet, and it’s turned out to be larger in scope than I’d planned, but I’m really excited by some of the improvements–particularly with respect to tabletops and maps. There are several bug fixes, but it’s the major change to the way tabletops and maps are handled that has me most excited.
Update: This content has been replaced. While there may be some historical value in seeing what EpicTable looked like back in 2013, it’s more apt to be confusing these days. Here is an updated video set:
For those who couldn’t make it to Gen Con or didn’t have time for a demo: don’t worry—I haven’t forgotten you. I’m posting the videos that were playing in a loop on the big screen at the front of the booth. Sit back, pretend you’re walking around the exhibit hall, and take a look.
These are all very short, meant for people walking by, not sitting at their computers. They also have no sound, since you wouldn’t hear it well in the aisles of the exhibit hall anyway. I’ll likely record something with more depth and some audio later, but for now, I didn’t want you guys feeling left out.
Update: This content has been replaced. While there may be some historical value in seeing what EpicTable looked like back in 2010, it’s more apt to be confusing these days. Here is an updated video set:
One of my goals for EpicTable is to allow you to play pretty much any RPG you want to play. Part of meeting that goal is supporting rich dice mechanics. If you’re rolling 3d6 or 1d20+5, you can just type that, but many games out there have some pretty interesting dice mechanics that really aren’t practical to enter as text.
Enter the Dice Roll Editor. This editor allows you to build a really wide variety of complex dice rolls. You can save these for easy access later, and ultimately, I’ll integrate the Dice Roll Editor with the Character Sheet Editor, and then you’ll really see something cool. But for now, I’d like to show you how to build a dice roll using the editor.
Update: This content has been replaced. While there may be some historical value in seeing what the dice roll editor looked like back in 2010, it’s more apt to be confusing these days. Here is an updated video about dice rolls: